Monday, March 5, 2012

Better Living through Fusion

Despite being as gobsmacked by Metroid Prime as the critics were back when, I hadn't dared to venture to the Metroid side of the 2D “Metroidvania” sub-genre, sticking with the DS Castlevania games and Symphony of the Night until recently. As it turns out, Metroid Fusion's ambient running and gunning is more up my alley than recent Castlevanias' RPG upgrade systems and overwrought plot. A guide character still points you to your next goal within the game's more structured map setup – six sub areas versus a large single one – but between story snippets limited to bookends for each area, you're left to your own devices, which can be as frustrating as it is liberating. I'll confess to using a FAQ more than once, but I'm glad the game doesn't resort to the gaming equivalent of baby-talk.

So that's the setup for my run through Fusion, but here's the kicker – Metroid: Other M, most recent Metroid title, has a distinctive smell, so to speak, and there are hints of it in Fusion. Rather, it should be the other way around; the divisive aspects of Other M had their origin in Fusion. Specifically, Fusion began the dangerous task of fleshing out Samus, a main character who before was a cipher for the player, albeit a non-traditional one (I didn't find out Samus' gender until a paused a Super Smash Bros. screen of her being electrocuted). She exposits the introduction of Fusion, her thoughts as the story develops, and her history with Adam Malkovich, who in Fusion leads Samus around as he did in Other M. In the former, it's through an AI program designed to replicate him, but I'm splitting hairs. He also has the same knack for telling Samus when she should and should not use her weapons, though in Fusion Samus still has to find all of her upgrades instead of being told to do so.

In fact, after finishing Fusion, it's hard not to see that Other M is to Fusion narratively as Ocarina of Time was to A Link to the Past – a retelling with a few twists. Allusions to Samus' military past, the return of Ridley (though that one's a running theme of the series in general), the hint of a “mysterious new threat.” Mostly, though, it's the exposition. Odd, really, since intricate backstory seems at odds with Metroid's desolate, quiet exploration. Metroid, from my experience (the Prime trilogy, mostly), benefited from the era of its inception, when 8 and 16-bit graphics didn't do any sort of proper narrative justice. When most games either emulated arcade rulesets of trial-and-error or went with grandiose, sweeping narratives, Metroid and Super Metroid, whether they aimed for it or not, were something in between; the gameplay focus and wordless play of the arcade crowd and the consistency of the narrative group. That's where the series' trademark isolation comes from – being an arcade game with a lifespan longer than a few minutes. The dark backgrounds and eerie tunes also help.

Both Fusion and Other M tamper with that balance of game and enviorment. But surprisingly, Fusion comes out a winner and Other M a wreck. Why? It's a simple matter of placement. Most of the cutscenes in Other M are placed in a scattershot fashion; before, after, and during fights and other checkpoints. They interrupt. They're frequent. They're long. In Fusion, they're commercial breaks. Taking place mostly during elevator rides and in briefing rooms, where a rhetoric of waiting is already established. Even when the scene makes an elevator ride go on longer than it should, the expectation of downtime is there. Fusion takes advantage of its natural flow, while Other M meddles with your actions at times. Other M's haphazard mechanics and control scheme didn't bother me – in some ways, I preferred that simplicity – but its dull and intrusive narrative did. When all the melodrama of Other M sticks out more than any of its design decisions, the foundation almost seems besides the point.

Samus is a character interesting enough to flesh out. She's more than a blank slate, and I'm fine with losing my sense of immersion for the sake of getting to better know someone I'm familiar with. But only when done right – as punctuation, not intrusion. Premise is important, but method matters more.

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