Games have always had the stigma of being for nerds and losers. If you had a gaming console in 70's and 80's, you weren't exactly the alpha male of your school (unless you could both manage playing games and being on the varsity football team, in which case you were a better person than I), and well, you didn't really care. As much as TV shows of that era made it seems like nerds hated being nerds, and that we were pent up in our basements playing games because we were shunned by society and had no other choice, we know different, and we enjoyed our games, and our outcast status, and sometimes we also brought people over, defying all stereotypes brought forth!
Look around you (and by that I mean the internet, television, etc.), and you'll see that that stigma is much less prevalent. It's still not gone, but I like to believe that the notion is still only held today by baby-boomers and my parents (who were born in Mexico, and therefore do not qualify as "baby-boomers). Games now are one of if not the biggest part of the entertainment industry, in both terms of income and influence. And when something becomes as big as games are, people usually start to take notice. Whether it's because they stand to make a lot of money from it, or they just want to be in on the latest trend (I'd argue that to mainstream consumers now, "the video games" look like a fad), people want in, and famous people are no different.
Sure, celebrities have been a part of gaming as early as Mike Tyson's Punch-Out!!, and maybe even earlier, and there are a few famous examples, but I think we can all assume that these early examples didn't really mean much to the celebrities who were providing their likeness; they were no different than putting your face on the front of a cereal box. They weren't trying to make the best game out there featuring them (even though it turned out that way for Tyson, and not so much for Shaq), they were trying to sell these things to kids.
And even when the stars did start taking interest in games, they weren't too excited about sitting down with a team and maybe getting one together that would or would have their likeness in it. We've seen lots of videos where celebrities profess their love of Halo, but they always seem to do it with an inflection that says that they're ashamed to do so. As if a person as highly regarded in society as themselves shouldn't be caught dead playing anything other than a Wii. Either that, or they're to the type of person so expertly portrayed in Mountain Dew commercials and sometimes in movies.
But, recent years have seen some exceptions. If you don't count movie tie-in games (which do feature celebrities, but are different from celebrity tie-in in that they're usually bound creatively to a licence), both the amount and status of actors and stars partaking in games has gotten better. Just last year we had Liam Neeson in Fallout 3, and Keifer Sutherland in Call of Duty: World at War (having trouble catching his voice? He's the guy yelling at you when you play as the Americans. And almost constantly cursing), and while these appearances are well-known, they're not exactly promoted as huge selling points. Neither appearance is promoted on the box, so most people who aren't up on these sorts of things probably won't realize until later, when they'll most likely think it's cool as something that was thrown in instead saying it was a shameless marketing ploy...
And then we have Vin Diesel. Research shows that he's played his way around a D&D board quite a lot, which is more than I can claim. He doesn't think it's embarrasing, either; and people who know better don't think he's a loser. Better yet, when he's not making blockbuster films, he's actually helping out making games, using his company, Taigon Studios, to develop games using his likeness. Sure, funding a company with the purpose of creating as many games with your likeness as possible sounds a little egotistical, but it's hard to argue with the results so far, and let's face it, Vin's not exactly a bad choice for a lead role in game.
What I'm hoping to see is actors and other celebrities taking games more seriously, and I don't mean the same way we do. I mean using video games as another outlet to expand their horizons, the same way they would use film. Not every game using someone famous has to bear their likeness, but just voice acting in a game might not only let people know they're more open to new ideas, but might also continue chipping away at both their stereotypes and ours.
Showing posts with label Call of Duty: World of War. Show all posts
Showing posts with label Call of Duty: World of War. Show all posts
Thursday, June 18, 2009
Tuesday, August 26, 2008
My, what big flamethrowers you have...
Now that the fall school season has started, I have even less time to write without the need to turn in the next day, but I hope to occasionally be able to blog here and there, and when I do, it will be a review (I'm playing games, I swear! I just don't seem to be getting anywhere...), or just random crap, and some of it may or may not include games.
First of all, I felt like giving my thoughts on Call of Duty: World at War. The game seems fine and all, but most of the talk surrounding this game is that the developer is not called Infinity Ward (who made that one shooter you might still be playing). People were outraged (well, as outraged as a fat guy at a computer can be without causing damage) at the fact that Treyarch, devs of the sorta-lauded-but-kinda-in-a-weird-place-so-people-went-meh Call of Duty 3. I'm not going to defend the game, except for saying that even though it wasn't as good as 2, it sure as hell was better than many shooters that came out at the time.
That point aside, Treyarch really is in tough position. After making a name for themselves with Spider-man 2, then screwing up (by all intents and purposes, for not being named Infinity Ward) at COD3 and then Spider-Man 3. So, they needed something big to get people's trust back.

Judging by the image above, I think it's safe to say they're on the right track. Now, that looks like ordinary fire there, but see it in motion and I think you'll at least consider changing your mind. If you've played any games with fire (and you should have, hopefully), it always seemed to look so square and just crappy compared to its surroundings. But Treyarch seems to have nailed it. This may also be part of a trend, from what I've heard.
Now, beautiful fire a great game does not make. They're still in a shaky state. But I'm in a state to forgive them for whatever they've done in the past. And really, if you take off your stupid fanboy glasses and see the world for what it is, their sins are as heretical as you thought they were. Nevertheless, I'm going to forgive Treyarch on behalf of the gaming community. Treyarch, we forgive you. Even though we should be apologizing.
And even if the game does turn out to be crappy, let it never be said that it had crappy fire.
First of all, I felt like giving my thoughts on Call of Duty: World at War. The game seems fine and all, but most of the talk surrounding this game is that the developer is not called Infinity Ward (who made that one shooter you might still be playing). People were outraged (well, as outraged as a fat guy at a computer can be without causing damage) at the fact that Treyarch, devs of the sorta-lauded-but-kinda-in-a-weird-place-so-people-went-meh Call of Duty 3. I'm not going to defend the game, except for saying that even though it wasn't as good as 2, it sure as hell was better than many shooters that came out at the time.
That point aside, Treyarch really is in tough position. After making a name for themselves with Spider-man 2, then screwing up (by all intents and purposes, for not being named Infinity Ward) at COD3 and then Spider-Man 3. So, they needed something big to get people's trust back.

Judging by the image above, I think it's safe to say they're on the right track. Now, that looks like ordinary fire there, but see it in motion and I think you'll at least consider changing your mind. If you've played any games with fire (and you should have, hopefully), it always seemed to look so square and just crappy compared to its surroundings. But Treyarch seems to have nailed it. This may also be part of a trend, from what I've heard.
Now, beautiful fire a great game does not make. They're still in a shaky state. But I'm in a state to forgive them for whatever they've done in the past. And really, if you take off your stupid fanboy glasses and see the world for what it is, their sins are as heretical as you thought they were. Nevertheless, I'm going to forgive Treyarch on behalf of the gaming community. Treyarch, we forgive you. Even though we should be apologizing.
And even if the game does turn out to be crappy, let it never be said that it had crappy fire.
Labels:
Call of Duty: World of War,
Infinity Ward,
School,
Treyarch
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