But now that there's a good game in the franchise, expectations are bound to arise for the sequel. The smart thing that developers Starbreeze/Tigon Studios did was bank on the success of the first one to the extent that that this new release had a remake of Butcher Bay in it, which of course ended up being the most interesting part of the product.
Beyond the graphical makeover, though, Dark Athena presents something of an expansion pack. It's much shorter than Butcher Bay, yes, but that might be because it feels like a more streamlined version of it; the story moves along much more quickly, there's very little fetch-questing, and while there's still a huge element of stealth, in Dark Athena, gunning your way through a given room instead of using trial-and-error tactics may actually give you a win.
When both games are put together in one package, though, it's really a win for both. Butcher Bay gets to be played by more people with new hi-res textures, and Dark Athena gets to be played by more people who want to see the upgraded Butcher Bay. There's a multiplayer component as well, and you'll find some people playing it, but it ulitmately isn't something we haven't seen before, and it doesn't dampen the value of the product whatsoever. For those who've played the original, the upgraded graphics and Dark Athena will probably be enough to warrant another playthrough, and for those who haven't, it's a fantastic place to dive in.
The other interesting thing is the story. The content itself isn't too interesting, but the it's told from the perspective of both a spider and scorpion, and most of the good parts have nothing to do with what you're doing, as you're spectating the story of two men (voiced by Dennis Hopper and Billy Bob Thorton, no less!) who're looking for a buried treasure in the middle of desert. It's pretty slow at the outset, but I was pretty motivated to keep playing about an hour in.
All the interesting story concepts in the world couldn't save its repititive design, however. There isn't much exploration to be had other than to find your way to the next objective (indicated by an arrow, but helps only when there's no pathfinding to be done), the boss fights aren't too unique, and while delivered in an new way, the story doesn't really amount to anything interesting. There's some pretty graphic finishers as the scorpion, but most of the fighting is button-mashing. Playing as insects was a pretty unique spin on an established forumla, but the game never really goes anywhere with it that seems to be worth the deviation.
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